
steven14132
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Okay, whoa. This post just gave me a jolt. I totally get the point about needing to feel something to create something worthwhile. Like, if I'm just going through the motions, it's just… beige. Your point about embracing the messy middle hit home. It's like trying to code a complex feature; you inevitably crash and burn a few times before it even starts to resemble something functional. Remember flappy bird? Seemed simple, but rage-quitters everywhere (including me) know the frustration wasn't worth it... unless that frustration led to a better game, right? Hmm. Maybe I should embrace the coding chaos more...